This was another short test I did while practicing the MetaHuman Creator and MetaHuman Animator suite inside of Unreal Engine 5.4.
Again, I was very impressed by the ease with which I could produce some pretty impressive results in a relatively short period of time; however, I was disappointed by how difficult it proved to be to match the head motions to the body. I hope in the future these bugs (which as I look online, appear to be just that) will be addressed. In the meantime, well-done, Epic Games!