Sir Patrick Stewart — MetaHuman Likeness Study (UE5 Real-Time)

Real-time likeness study created in Unreal Engine 5.6 using MetaHuman. Post includes hero stills, turntable animations, wireframes, clay renders, and look-dev breakdowns (skin, eyes, groom, lighting).

Focus

Likeness sculpt/polish on MetaHuman base

Skin/eye shader tuning and micro-detail response

Strand-based groom and brow refinement

Neutral + dramatic lighting scenarios (Lumen)

Clean topology and silhouette checks (wire/clay)

Subtle facial animation beats (Control Rig)

Pipeline / Software
UE5.6 (Lumen, Movie Render Queue) · MetaHuman · DaVinci Resolve (grading)