Real-time likeness study created in Unreal Engine 5.6 using MetaHuman. Post includes hero stills, turntable animations, wireframes, clay renders, and look-dev breakdowns (skin, eyes, groom, lighting).
Focus
Likeness sculpt/polish on MetaHuman base
Skin/eye shader tuning and micro-detail response
Strand-based groom and brow refinement
Neutral + dramatic lighting scenarios (Lumen)
Clean topology and silhouette checks (wire/clay)
Subtle facial animation beats (Control Rig)
Pipeline / Software
UE5.6 (Lumen, Movie Render Queue) · MetaHuman · DaVinci Resolve (grading)